A way I like to proceed when building interfaces is building paper prototypes:
Paper prototyping allows me:
- To draw each piece of the interface separately. If I wish to change something, I don't have to redo all my work, but can only change the part that is affected
- Allow me to play with the different pieces and see how to arrange them on the screen
- Allow for "live-testing", i.e. take a potential player, have them interact with the paper interface as they would with the digital one, and modify the pieces on the "screen" as they do things.
The picture above represents a current idea for the interface. It will most likely change based on how the testing goes, but at least it gives me a foundation on which to start - I still have many things to understand as far as client interface coding and implementation goes :)
Ça manque de gommettes ! :p
ReplyDeleteC'est la version noir et blanc :)
ReplyDeleteQualite artistique tres appreciable malgre le manque de gommettes. Peut etre dans la version couleur...
ReplyDeleteLa version couleur sera digitale, donc malheureusement pas de gommettes non plus :(
ReplyDelete