Monday, September 5, 2011

Going live

I have decided to start building a first full version with the current gameplay (for people who have played the recent cards version, it actually means the game with the 6 revamped moves, but without transformations). This means that it will have to include a proper interface, text translation, bug fixing and of course gameplay experience. In other words, I will focus on polishing the current version instead of trying to add more scope to it.

Hopefully, this will mean that by the end of the year, I will have a first (though basic) version to release for beta testing. The downside is, the gameplay will be more limited than what I had hoped for (and that's something very frustrating, having to postpone all these ideas). But I think releasing as early as possible and then iterating on it will be better for the overall quality of the experience than trying to put too many things in the beginning.

Of course, the game design and playtesting sessions will continue, but as far as development goes, I'll focus on getting something out first.

Stay tuned ;)

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