Saturday, November 19, 2011

New fighting interface

Two weeks ago, I sat with a couple of friends, and looked at them struggling to understand what on earth was happening in the fight view. Some things I knew were not really user-friendly (like having charges appearing from nowhere, without any notive), and others I was very far from it. The most striking example being the progress bar. It was not clear what this showed. Do I have a limited time to do something? Does my opponent have to do something? Is it something else?

We discussed about the general problems of the interface, and they provided me with very useful insights. I have spent most of my time since then to create a new interface, which is, hopefully, clearer.

It is still not totally finished (there are still some non-blocking bugs around, and I need to add the contextual help), but you can still play around with it.

I took the opportunity to undertake some refactoring of data structures that were overly complex, and separate my infrastructure into three different environments: a development server (which I use internally to validate that when I upload something to Google App Engine, it still works as it should), a test server (which is the equivalent of the previous site), and a production server, which will host the game after launch (not available yet).

Without further ado, I encourage you to check out the new interface at http://test.thefiveorbs.com
As mentioned, it is a new server, so you will need to recreate your accounts.

And more then ever, feedbacks are very welcome :)

Have fun!

No comments:

Post a Comment