Wednesday, June 1, 2011

What's in the pipe - The meta game

The fighting system is the core experience of The Five Orbs. However, it will get enriched by a few other aspects:

Character progression

Learning new skills will allow your characters two main things: new skills, and new spells. Spells are only an idea for now, and I have not put much thought into them yet. The core idea behind the new skills is that the player will have to choose only a handful of skills to use in combat among the whole set of aptitudes they will have unlocked.

Multiplayer

This is yet to be developed. I'm thinking for now of three main aspects: apprenticeship, teams and guilds. Each level has its own characteristics.

The apprenticeship is useful to form a bond between a newcomer and an experienced player, and help the newcomer integrate the world more rapidly.

Teams are the "fighting unit". People on the same team strive to develop common strategies and work on their play to achieve results together.

And guilds are vaster groups of people. They share higher-level goals and objectives ; I found out that guilds are most effective if they have a physical representation of some sort in the universe, which is not possible for now in The Five Orbs. I have a couple of ideas to make guilds worth it though, but I'll go to them in a future post.

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