From the beginning, I was trying to wright my fighting system as a reflection of real-life boxing or martial arts. And this has been very helpful for me to uncover ways in which I wanted to go, for instance on how to chain combos (in the real world, you give a punch, and your body is pushing forward. It is thus easier to chain with another punch (the one-two) than with a backkick for instance).
However, it has implicitely set boundaries to my imagination. Since then, I had been trying to fit every move in this "moving forward", "unbalanced", etc. framework, while it should have been only a means to help me figure out what I wanted to do.
A friend of mine helped me find fighting board or card games, to look at how they are built. Two of them caught my eye:
- The Universal Fighting System, and
- the Yomi card game
And hopefully, this will also affect how standard moves are dealt with, so I will likely need to review my whole system soon.
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